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    Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ (English Edition)

    Beschreibung Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ (English Edition). A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them.Key FeaturesLearn the basics of drawing along with fundamentals of shading to create amazing objects.Get in-depth knowledge of lighting and materials to make realistic objects.Understand the fundamentals of model loading and cube mapping.Book DescriptionLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.What you will learnSet up GLFW and GLEW on Windows and macOS with absolute, relative LinkingSet up SDL and SFML on your system using absolute and relative LinkingDraw using the simple shadersCreate a camera and learn to populate your game world with objectsLearn about color and lighting concepts to create an amazing game worldUnderstand model loading and cube mapping to advance your gameWho this book is forThis book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.Table of ContentsSetting Up OpenGLDrawing Shapes and Applying Textures Transformations, Projections, and Camera Effects of lighting , Materials and LightmapsTypes of light sources and combining of lights Implementing a Skybox Using a CubemapModel Loading



    Buch Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ (English Edition) PDF ePub

    Learn OpenGL: Beginner's guide to 3D rendering and game ~ Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.

    Learn OpenGL, extensive tutorial resource for learning ~ Learn OpenGL, extensive tutorial resource for learning .

    C++ with opengl - Dort gibts die tollsten Ausführungen! ~ Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++ (English Edition) C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH C++ (English Edition) OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 .

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    Get Started in Game Development - GameDev ~ Whether you're just learning or looking to make a career the games industry, our guide will help you get started. Reality Check. Game development is difficult. You may have dreams of becoming the next Fortnite, but the reality is hundreds of millions of dollars go into the development and sustainable ecosystem of a game like Fortnite. It is easy to get frustrated with game development. Our .

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    Learn OpenGL, extensive tutorial resource for learning ~ Welcome to OpenGL. Welcome to the online book for learning OpenGL! Whether you are trying to learn OpenGL for academic purposes, to pursue a career or simply looking for a hobby, this book will teach you the basics, the intermediate, and all the advanced knowledge using modern (core-profile) OpenGL. The aim of LearnOpenGL is to show you all there is to modern OpenGL in an easy-to-understand .

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    OpenGL Programming Guide : Table of Contents ~ The Official Guide to Learning OpenGL, Version 1.1 . About This Guide; Chapter 1. Introduction to OpenGL; Chapter 2. State Management and Drawing Geometric Objects

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    OpenGL Programming Guide: The Official Guide to Learning ~ OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes .

    opengl-tutorial ~ Home. This site is dedicated to tutorials for OpenGL 3.3 and later !. Full source code is available here.. Feel free to contact us for any question, remark, bug report, or other : contact@opengl-tutorial, but don’t forget to read the FAQ first ! Contributions are welcome, especially for the translations!. If you enjoy our work, please don’t hesitate to spread the word !

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    Game and Graphics Programming for iOS and Android with ~ Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 (English Edition) eBook: Marucchi-Foino, Romain: : Kindle-Shop