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    Foundations of 3D Graphics Programming: Using JOGL and Java3D

    Beschreibung Foundations of 3D Graphics Programming: Using JOGL and Java3D. OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.



    Buch Foundations of 3D Graphics Programming: Using JOGL and Java3D PDF ePub

    Foundations of 3D Graphics Programming: Using JOGL and ~ Foundations of 3D Graphics Programming: Using JOGL and Java3D / Chen, Jim X., Wegman, Edward J. / ISBN: 9781846281853 / Kostenloser Versand für alle Bücher mit Versand und Verkauf duch .

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    Foundations of 3D Graphics Programming (eBook, PDF) von ~ The second edition of this successful text includes 3 new chapters as well as being thoroughly updated and enhanced throughout. Features: (1) Presents a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming, (2) Covers JOGL, a vehicle of 3D graphics programming in Java, (3) The 3 new chapters cover Vertex and Pixel Shader, Cg in JOGL Programming and an .

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    Java 3D - Wikipedia ~ Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform.It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL). Since version 1.2, Java 3D has been developed under the Java Community Process.A Java 3D scene graph is a directed acyclic graph (DAG).. Compared to other solutions, Java 3D is not only a .

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